GAME DESIGN, UI, UX, ILLUSTRATION, ANIMATION
An innovative experience for touch devices, inspired by thieves, ancient relics, hidden secrets and skill games. Unlocked! is a video game for iOS designed at Periferia Creative and developed by Desfici. Winner of a 2015 Laus Award in the category of video games. Selected in 3 categories in the IDBA and in the category of Best Idea in the hóPLAY awards, among others.
The general art direction was based on simple, flat, colorful graphics that allow a viable production taking account of the —few— resources available. During the game, interactive mechanisms contrast sharply with the backgrounds and interface elements remain visible, although intervening in the experience in subtle ways. E.g. Status changes in the avatar, the clock, bonuses markers, help items, etc.).
The narrative sequences, menus and maps between levels present a more elaborate look, still consistent with the overall design. They allow us to immerse the player in the story woven between levels. The OST was composed by DJ Brunetto. You can preview Brunetto's work in his Soundcloud profile. The sound design was carried out by Edgar Vidal (of Soundcrash).
Each level is composed of a series of doors (or layers) containing one or more mechanisms that are solved through simple and quick gestures. The object of the game is to solve all the doors of each level within the time that we are given for each of them. It is not based on deductive ability. Each door mechanisms require no thinking by the player, only skill, attention and responsiveness.
Graphic explaining the evolution through a level in Unlocked! Doors are discarded one by one till you solve all of them within the time limit.
The whole game counts on five interactive elements only, chosen from the beginning. Properly combined, they result in hundreds of possible combinations that make up the 42 levels of the full game. Despite all the visual load, added narrative and continued development for several months of production, the game remained consistent from the first prototype to the final result. For any deviation, we returned to the initial approach and its simplicity of use and concept (see below).
As an independent production, the overall budget of the game should be kept as low as possible. For that reason, some team members were involved even in the voice acting. I was fortunate enough to put voice to Abel, the game's protagonist. Luckily, the character is Spanish and my accent was acceptable in the context of the game! You can hear some samples below.
After a commercial period, the project entered a ‘dead stage’ where the development was put on hiatus. Fortunately, interesting things happened afterwards. Due to the dynamics of the game and its effect on attention and reaction, a team of neuroscientists and psychologists from a local hospital were interested on trying the application on patients with specific mental conditions. The game was slightly transformed into a medical tool. This new prototype was used as a base component for the thesis of several young doctors.
1. Game concept
2. Game design
3. Art direction and UI
4. Character design
6. Level creation
8. Development supervision
9. Voice acting
• Pencil & paper
• Adobe Illustrator
• Adobe Photoshop
• Adobe After Effects
• Level Helper
• Cocos 2D